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Mystera legacy guide
Mystera legacy guide











mystera legacy guide

Seraphs will also attack Nephils on sight, with the line "Justice makes no exceptions." If left uninterrupted the Seraph and Nephil will fight to the death. This attitude is locked in when they first spot you and does not reset by running away or dropping aggro. Seraphs will be neutral to you if you are out of combat when you first approach, but if you are in combat they will be hostile. This means you can wait for a pillar of light to be cast, and then disorient or otherwise kite another mob into it, dealing massive damage and turning the mob hostile to the Seraph. A Seraph's pillar of light will damage other mobs, including other Seraphs (just not the seraph who cast it). This means that whenever a pillar of light is cast you want to move (if standing still), or change directions (if already moving).īecause of the shared spell sound effects, it is recommended to not engage Seraphs and Liches simultaneously. If you are in motion, the game predicts what square you will be on when the pillar of light goes off and targets that square ahead of you. If you are standing still the square where you are standing will be targeted. When a pillar of light is cast there is a sound effect (the same sound made by lich spells) and a small white exclamation point (!) will appear momentarily on the target square. They have normal melee attacks, but their most dangerous ability are pillars of light with a long range that will strike a marked square after a few seconds, dealing 33%(!!!) of your total HP in damage (this is the only known damage source which can bypass the normal limits of players only taking 25% of their total HP in damage from a single attack). Seraphs are a fun but dangerous enemy which are hostile to Nephils.ĭuring combat Seraphs teleport around at random at short intervals, healing for a percentage of their health each time. And higher level mobs can have hidden dodge and precision stats to keep pace with players upgrading their stats an early example are ghosts, which have very high dodge and are hard to hit for new players. Mobs can also have slower or faster movement speeds, making them easier or harder to shake off. Be very wary of mobs with fast attack times that also ignore your defense such as flame demons, dust devils (which can also slow you), and hive soldiers (which can also swarm you). Some mobs have damage that bypasses defense (armor piercing, or ArP). Pets (dogs, cats, and other tamed critters) and Chaos have their own pages elsewhere.Īll mobs have basic health, damage, delay (time between attacks), and defense stats. Boss monsters (mobs) are regularly hunted for loot and myst gains. Some animals are domesticated for economic and crafting purposes. This is the compilation of the various animals and creatures that inhabit or infest the world.













Mystera legacy guide